Archive for the ‘Game Days’ Category
Great to get together for a weekend again, obviously we take preparation very seriously with nutrition and hydration featuring highly on our list, so Saturday night went like this…
The following morning we set off back up to NSC at Boldon. First time out in a while again for us both. The hazy morning mist and post BBQ & beer fugue quickly gave way to a day full of heat and pyrotechnics…
First up, it was great to see some good numbers and plenty of young players getting stuck in. They certainly seemed to enjoy the day and I always like the general friendly atmosphere there from the players as well as the marshals.
A quick top off with pyro from JackRabbit who has a good selection available on site now, and a good briefing as always, and off we went into a battle through the garages and cottages for those that know the site.
Essentially a linear series of broken down buildings with fields to one side and a disused factory to the other. It makes for many angles of fire and some great fun lobbing pyro at each other with frantic dashes (see the youtube vid below!) in between. All in, a good way to wake everyone up and get the new players involved in the thick of it early.
The next game was a much longer game involving a rolling defence through a series of buildings culminating in clearing some of the bunkers. For the gaps in between the buildings you could really tell summer has arrived with the foliage providing some excellent cover (and hiding places for defenders).
Once up to the bunkers it is incredibly difficult to make ground into them at first, but once a foothold inside is made they tend to fall in short succesion. It does make for some very different types of play as you move from broken down shells of buildings, through deep foliage, fields and trees into frantic cqb in dark limited bunkers. Something for everyone!
The mortar system used in this game was good as well, as suposedly random times and locations the attackers would be subjected to a mortar attack (marshal lobbing pyro) until the moratr was put out of action
After a welcome stop for some lunch, we headed out to play the same game reversed which is always good to see for attack/defend type games giving everyone an equal opportunity to experience just how hard assaulting can be. One thing worth mentioning is the pyro rules for the enclosed bunkers. A very sensible 1 smoke grenade at a time limit.
All the players I witnessed seemed to apply it sensibly and it ensured that defenders weren’t effectively gassed out and remained safe whilst allowing some tactical use of smoke to aid breaching.
The last game for us was an Alamo style defend a building on the other side of the site. with only 10 defenders the attackers came thick and fast, and as soon as they had a foothold through the undergrowth protecting their approach it became chaos. BB’s flying every, convinced someone was coming round the corner to get you. Proper exciting fun!
We called it quits there for the day and began the long haul south, with a quick stop to finish the weekend as we began naturally…
Finally, some video from the day itself…
A cold bleak wintery day…
An eagerly anticapted day out for a number of reasons. First both raptors made the long trek north to NSC Boldon, and always good to see my buddy! To make the day even better, long term Raptors groupies Derka & Jamie were in attendance.
It was also the first chance to give a new AEG a run out, having recently purchased a VZ58 from Patrol Base I was keen to see how it fared (review to follow)
Weather was as you would expect for the end of November in the northeast. Cold, icy and damp. Despite that the safe zone filled up quickly. The undercover area a great addition to the site letting you get kitted up, mill about and socialise out of the wind and rain (or hail and sleet in this case). Funny how much you come to appreciate this!
Into it then
As always at NSC a comprehensive and well done safety brief started the day. Then straight into a relative fast “kill the opposition” game to get people playing and warmed up! It was great to see so many youngsters playing, and playing well. It was quickly apparent that a lot of the undergrowth from the summer has died back a long way and there was a lot more open ground to cover – also presenting the opportunity for some manic long range duels.. one of which allowed me the chance of a great sneak up on one of the Opfor. All the time expecting a hail of BB’s coming at me. Definite pulse pounding moment – and for once captured on the gopro!
The next game was a fall back type scenario. The raptors plus Jamie decide to hide out in a little brick building and let the attackers pass by before delivering a surprise from the rear. As luck (and it was sheer luck) would have it it also presented an opportunity to shoot one of the NSC regulars in the back and leave him believing his own team shot him. Evil twat? certainly. But you’d all do it given the chance and you know it… The game progressed as we fell back to the bunkers. The attackers trying to breach and secure a footing inside whilst we desperately tried to deny them entry. Veritable hailstorms of BB’s traded in both directions, with some great sportmanship seen, with players calling hits in the dark and gentlemanly allowing shot players to clear the area before resuming hostilities. BZ all round.
One of my only concerns on the day at this point would be the use of smoke grenades in or near bunker entrances. Not convinced the smoke is particularly good for anyone in enclosed spaces and I know as last man in it was hard not to cough and give my position away. Would hate to see a ban, as a single smoke is fine overall – but several at once could be a real issue.
We were off for lunch at this point, and the nice warm grub provided by NSC was most welcome – hot drinks, hot dogs and soup all round seemed to go down very well with everyone.
Things that make you go boom
The afternoon games started with an objective based game to secure, arm and then defend a device that the guys at NSC had custom built. We had the chance for a good look at it earlier on and it looks awesome. Digital keypad activation with countdown timers and pyro detonators. I love great props like this in games and think they add a whole extra dimension to the gameplay
The gameplay was based on the use of a large open building with teams approaching from opposite sides. Players had to get to the device and arm it, then defend it for 20 minutes so it could detonate – or disarm it. We quickly lost ground to the opposition and found our spawn covered, from then on the end was predictable. No matter how hard we tried it they had us pinned back and got a well deserved win.
We returned the favour on the return match however, the youngsters on our team piled into the factory and secured the bomb, there then started a dogged defence as the opposition tried to straight on attack, then flank us. the game turning into a real gritty hold on to the end type situation. It has to be said with the close nature of the games we were having such a good time no-one noticed the cold or the damp, and i enjoyed running about so much I ended up laid out with cramp!
All in all a cracking days airsoft. Played in good spirits and enjoyed using the new AEG. I managed to get a bit of footage from the gopro although as with the AEGs the cold quickly ate into battery life… enjoy!
Back again for some more!
Just a mere 2 weeks since our last visit we were once again at the still new NSC Site, East Boldon.
Another warm day, this time we brought a couple of buddies along to give NSCs new site another bash – and hopefully not get lost this time!
A familiar format started the day off.
Good briefs and chronos all round then off to a limited site game over quite a short range. Plenty of respawns to encourage players to get stuck in and get moving. Simple shoot and scoot also lets new players, of which there were plenty, get used to the AEGs and to getting shot!
The next game was similar to the sequential fall back game we had on our last visit. On the defence to start with on this occasion. The lack of breeze let us rack up some pleasing long shots into the surrounding long grass as the attackers tried to flank us, but with everyone making good use of pyro on this game day it was a lot harder to maintain a defensive line.
Defending the bunkers especially became more difficult. We had to work hard to keep the attackers away from the breach point into each bunker, sometimes with some judicious use of flashbangs ourselves! It certainly made the game flow a lot faster.
It was during this game that sod’s law cam into full effect. After finding a great low key position to unleash some particularly sneaky shots into the backs of the opfor my Cyma AK105 gearbox gave up (see video!). I cannot really complain about it too much, except over it’s sense of timing. It has weathered much abuse over the last few years, all with a stock gearbox and run on 11v lipo, albeit mainly on semi-auto fire. So my next job before my next game day is decided for me, I suspect a new piston is due, and maybe a mosfet. We will have to see…
To cheer myself up I unleashed a trip mine as we fell back. A quick couple of minutes supported by buddies and the rear of the Garage had a lovely surprise for the attackers in store. Must admit to chuckling quite a bit as one unsuspecting player bimbled obligingly into it – all caught on the gopro for a change as well!
A quick spot of lunch and we were back out for our next game. This time a locate and rescue the hostage type scenario. Heat and post lunch laziness meant we really just spread out as a long straggly line and started covering the site trying to find the opposition. The hostage takers had helpfully clustered together, so once a firefight broke it didn’t take too long for our team to converge on that spot and drive them back towards their spawn. Once there it was pretty much impossible for them to get back into the fight. Hostage rescued, medals all round!
The next game was our turn to attack the fall back scenario. By this point the heat was taking its toil. Rather unimaginatively we resorted to copious amounts of pyro to dislodge dogged defenders. Sometimes it’s the only way…
It was good to get back again. The guys at NSC had done some work clearing out the passageways around the bunkers making progress more certain under foot and therefore a lot faster. It was also obvious players were getting to grips with the site and learning the best ways into areas.
The numbers were well up as well. Probably double that of a couple of weeks ago as word gets out about the new site. Some new young players getting into airsoft for the first time which can only be good for it, and well played to them as well as they got stuck in.
Only things I can think of suggesting from this game day?
It will be great when the large factory building gets brought into play more. No idea what structures could be placed in there, but seems such a shame it’s not utilised more (yet!).
Whilst I appreciate the marshals are learning the site as much as the players, some different games (already promised when we chatted) would be great. Maybe some domination type stuff with opposing team trying to gain control of bunkers? My own preference is for long duration site wide games to sneak about in, but I appreciate that not everyone goes for that – and it was great to hear the plans for night games are already under way, the site should be fantastic for that.
Does my arm look big in this?
One final comment on the game day. Arm bands. With so many new players, and players who don’t know each other pink tape armbands were dished out for one team. I understand why, I really do. I just don’t like them. I love the chaos of players having to check their targets and being able to bluff someone with a wave. Having a bright pink thing on my arm really can make hiding quite difficult. If arm bands are to be used on one team then maybe black? or both teams to wear them if bright? It’s a small niggle I know. But for a self confessed sneaky sod it does feel like it hampers me. It’s not like it even stops my own team shooting me.. Does it Derka? Well? Does it?….
Great day, hot, tiring, bust a gearbox, and still enjoyed myself immensely
And for those awkward situations…
Last comment! We placed a pyro order with a new supplier of all things boom in the north east, Jack Rabbit paintball and airsoft. If you fancy a bulk purchase, maybe you’re playing as a team and want to club together, or you just through pyro as fast as Swampy then get in touch with them. They looked after us well and after blowing almost all of this in one game day I’m sure we’ll be back for more – and they didn’t even have to bribe us for the mention!
Yes you read the title correct, NSC Urban.
NSC, longest running airsoft site in the Northeast have got themselves a new site. After missing the first couple of games the Raptors managed to haul themselves north to East Boldon to give it a try.
It’s a long way north for us! Given we hail from Teesside and Sheffield, East Boldon was a bit further than NSC used to be. However if you’re coming from Sunderland, Newcastle or the Frozen North then it would be much more convenient than many of the current North East sites.
There’s a drive up the road with the site laying ominously in the distance. This first glimpse sums up the site perfectly, a whole host of varied buildings surrounded by and interspersed with trees and undergrowth.
Warm and safe.
NSC have taken over one of the first buildings as large safe zone. Although the guys there said they planned to use this for game area in the future I really liked having an undercover safe zone with a sheltered signing in area and somewhere to stow kit, have briefings and general mill about. I think that during winter months this would also be an invaluable spot for briefings, lunches and so on…
It was great to catch up with some familiar faces, but also reassuring to see so many new ones already appearing on the new site. A decent safety brief completed, chrono’s in force (both good to see as always) and we were underway with some quick shoot and scoot games around the central factory building to get everyone moving and introduce the new guns both to shooting and getting shot!
1st big game
The next game was rolling attack scenario, starting from the North end of the site and working its way around the site perimeter from building to building. We drew the attacking straw first and I was damn glad of some experienced players to work with in fellow Raptor Swampy and NSC regular Fleet as the defenders made it incredibly difficult for us. The first area to clear were the “cottages” the narrow passages and small rooms littered with frequent windows make for great building to building clearances and the undergrowth between provides good cover for moving across open ground. You can see some of these in the video clips below.
As we progressed onto the bunkers things became much harder. The approaches to each bunker are great fun with some high points for the opfor to shoot down on you from as you try to close the distance. Once up to them you have the maze like passageways around each one to contend with, full of undergrowth and corners for the defenders to pounce on unsuspecting assaulter’s from. Even that does little to prepare for the final push into each bunker. With a single point of entry into a dark interior anyone trying to enter opposed may as well have a neon light on them! Only repeated charges through as a team managed to eventually gain a foothold inside where we were able to press home the attack. I am more than happy to admit to being absolutely shattered come the very welcome lunchtime that the site lays on.
Turnabout is fair play. Not!
After lunch we got the chance to have our revenge! Albeit we played the same route reversed. The first bunker was relatively quickly taken as we failed to secure the corners and were over run. At this point my ignorance of the site became apparent. Falling back and digging in to what I thought was an excellent ambush spot I began to wonder why no targets had presented themselves. After listening to some hectic firing at a distance I broke cover to realise I had been defending the wrong bunker altogether for the last 5 minutes. A rather bemused marshal looked curious as I fought my way through the hawthorn from an unexpected direction to rejoin the fray. Although in my defence, that bunker was very, very secure…
Dropping back to the third bunker I decided I’d earned a spell inside to repay the multiple kills I’d suffered when attacking (and I fancied a sit down for 5 minutes…) I chuckled to myself as I set my trip mine on the doorway and got comfy to wait with baited breath.
Only the dud cartridge in the mine saved the first man in from a brown camo situation as the hail of BB’s started up.
With both raptors tucked in with one other team mate and fully magged up we set to making life hard for the attackers. Being on the defending end showed just how hard the attackers have it. Brightly lit from outside and unable to see where the defenders are at the end of a long dark passageway they have little chance for an aimed shot before being riddled from within. If you combine this with darting back and forth between galleries inside to surprise the odd one that does make it in, you can make it nigh on impossible for the assaulters to get a foothold. It made me realise just how good our teamwork was in the morning to gain entry, so Kudos to all those blue team mates!
It was some time later that the marshal called a halt to the assault on this last bunker as it was becoming apparent that it just wasn’t going to happen. I must admit to a pang of sympathy for the attacking team who just kept throwing themselves into the BB’s with endless energy. Well played lads, it was great to see.
I retired to the last set of cottage buildings feeling somewhat smug and undefeated to get cut down fairly quick by some great long range shooting, and on the last spawn I made the decision to attack the attackers… Had great fun getting a couple of quick kills to get rightly riddled as they figured out where I was. This did allow me to sit back and watch the action for a minute which is always good fun.
It was at this point we realised just how long the last 2 games had lasted, and with a long drive in prospect for one of us we bowed out for a quiet post shooty pint and some musings.
The consensus was NSC have got themselves an excellent site in prospect. The potential is awesome, you could have everything from CQB to some lovely sniping opportunities. It is a nice size for the sort of numbers north east sites get and I expect to see more and more new faces as word gets out, especially on Tyne and Wearside.
One thing we both mentioned was the potential of some great night games. The size, variety and type of areas they have could make for some very interesting (and sneaky) action in darkness…
If there were any reservations, it is that I don’t envy the guys at NSC the work they are planning to take on. Already having cleared lots of rubbish there is still some more to do, this will make gameplay faster as players don’t have to pick their way through rubble so much in some of the confined spaces.
I would love to see how the bunkers play out if more access points could be opened up, or if some cover could be placed just inside making breaching easier. As fun as it was dug in and getting an absolute bunker-full of kills, it made hard work for attackers and doesn’t let the games flow as much.
As mentioned above I really like the safe zone in a building, it provides shelter and a clearly defined area. I can appreciate why they want to use what is a great building for games but I really think the benefits outweigh the gains, especially with so many other buildings already available! Maybe some additional netting further delineating the safe zone doors focusing people on clearing weapons coming in and ensuring eye pro goes on as they leave – makes the marshals job easier with all those new players!
So all in all, we loved it. (Can you tell?)
CQB? yep loads.
Great buildings to breach/clear/defend? Yep. Stacks and varied.
Undergrowth to lurk in? Lots. All manner of leafy goodness (although some with thorns as my backside will attest to)
Areas to snipe from? Muchos snipey bits.(always makes spider a happy little airsofter that…)
Aside from the new site…
We also tried out some new Camo for the first time. Raptors looked resplendent in their new clobber… (It was that or wash the Flecktarn).
First impressions were that on grassland, undergrowth and some rubble it performs admirably. Comfortable and lets be honest looks cool as… We’ll have to see how it fairs as the seasons change.
Unfortunately my SD card in the GoPro decided to corrupt half the footage – but what was available lead to this, so you are spared my bunker episode of whack-a-mole…
Raptors made it out for a game day at last!
Made more important by the fact a good buddy was going under the knife this week (get well soon Derka) we both got up to see him for a game at NSC.
First thing I noticed was how lush and green the place was, brilliantly jungle like in places, the next just how many first timers and new people there were. Really good to see some old friends as well and find out how they were getting on. Not that you care mind you, you want to know about the shooting I’m guessing…
Great to see the first games were favourites of mine, some limited site quick matches to get everyone up and shooting. There has been some considerable site work since my last visit and loads of new structures that caught me out. A mention must go out to whoever got me along the main path – cracking shot that I never saw coming, centre of the chest. Well played…
As we assaulted the quarry to mop up the stragglers of the first game the new structures became very apparent. Good use of caravans, Reliant robins and wooden barricades gave those defending a good chance to make us work for the kills.
After a quick return match of changing ends we moved into some scenario based games. Locating the bomb and moving it to the enemy base. I liked the way in which the spawns were set away from the base as it is very easy to give the defenders such a quick respawn in these type of games that the attackers stand little chance of actually completing the mission. The woodland at NSC is superb for these wider ranging games with lots of cover, slopes, dips and good tree coverage. Playing alongside some buddies Jamie and Derka the teamwork seemed to be like riding a bicycle in that we naturally fell into supporting each other and some great comms and banter all round (well done lads!)
The end of the match got tense as we came under sustained fire as we tried to secure a route for Jamie (lightest, youngest and therefore fastest) to leg the bomb to it’s target once we had secured the route in. Exciting stuff that I’d really missed playing and for those wondering whether they should give airsoft a go, I can honestly say xbox/playstation shooting or even paintball never comes close to these moments…
On the turnaround version of this game it did become evident that the team starting in the far wood had a definite advantage when making ground early. Down a slope with little in their way it became hard for the team starting from the quarry to make headway. Having said that, it was great fun defending as the opposition sought to make good their lack of a win so far on the day (sorry, had to rub it in…)
The afternoon brought some trench attack games. I’d forgotten just how hard it is to get up into the trenches against some determined defenders. Whilst I must admit it is great fun defending as I can bob up and down claiming some sniping kills, it quickly becomes exhausting to be on the receiving end of it.
Our attack on the trenches was simply knackering. Only some dogged persistence by some inexperienced players combined with some that hadn’t realised old and unfit I may be but I can sill climb a decent slope to appear from the least expected places meant we eventually made it through.
All in all, a thoroughly enjoyable day, which is the main point isn’t it?
One last word, and something we both agreed on and mentioned on the day. the sportsmanship was some of the best I had ever seen. I do not remember a single instance of thinking “damn it I hit him”. The hit calling was exemplary amongst both experienced and newbies and I don’t think the marshals had to talk to a single player at all throughout the day. So BZ all round…
Thanks to Mick and his marshals, all the players and some great teammates for a top days airsoft.
Photos by Swampy, or shamelessly pinched from the guys at NSC. Video by Spider
A very warm welcome to our new contributor! We’re happy to have MilGeek give us his review of a game day we both attended recently. A cracking write up of a great day I had playing alongside him. Make sure you make a visit over to his regular home at the MilGeek blog for all manner of gaming, modelling and military history as well as airsoft. If you’re eagle eyed you can even spot him in some footage we put together of our visit to Centurion CQB. You can find the vid link at the end of the post… Enjoy!
First of all, I must thank Spider for giving me the opportunity to submit this game report as a guest writer. It’s rather nice to be trying out new surroundings!
Event: Centurion Airsoft’s’ first CQB ‘tester’ day
Venue: The Military Adventure Park, Scarborough, North Yorkshire
Something of a pleasant surprise, that very nice chap and airsoft aficionado Spider alerted me to a CQB event being run in Scarborough by Centurion Airsoft. Well, as the venue was virtually at the bottom of my street – sort of – there was no excuse for me not to join in.
In fact, I had been planning a return to airsoft for some time, it was just fortuitous that Centurion managed to secure a temporary indoor site at the town’s Military Adventure Park (which usually runs laser quest games). Centurion described the event as a ‘tester day’ to evaluate the viability of a game run in a relatively small building – which turned out to be the old outdoor swimming pool admin and changing rooms!
This dilapidated building is quite compact but is a bit of a Tardis as it consists of a maze of small rooms which filter into the large changing rooms – most recently the building has been used for Zombie Apocalypse games (hence the rather unnerving ‘blood’ smeared walls). Centurion Airsoft secured the venue for this one-off trial event and the building was just about right for short format games for about 20-26 players, any more and the rooms would become too congested.
Obviously, long format and complex ‘mil-sim’ operations were not perhaps appropriate for a site of such limited space. The limited number of rooms available to us was just not great enough to afford varied locations as we used all the available space for all the games. So, shorter ‘attacker/defender’ type competitions were organised, such as ‘free the hostage’, ‘escalating attacker’ and – a very ingenious – ‘find the bomb code’ game!
The ‘escalating attacker’ was ideal for a limited player situation – everyone but two players defended the main room and the two designated ‘attackers’ tried to ‘kill’ defenders in order to convert them into attackers. EVentually the balance of numbers would turn to the attackers favour and defending would become harder and harder.
It’s worth repeating that – as a first time venue – this was a ‘tester’ event and some of the games were modified and improved – based on player feedback – as the day went on. But all-in-all the day worked out very nicely indeed and it was a credit to the Centurion staff that things went off so well.
Safety and enjoyment
Obviously paramount importance was given to safety. As a very close quarters game a lot of emphasis was given to the need to avoid head-shots, also firing was limited to semi-auto only with a FPS limit of 350fps (nobody opted for sniping for obvious reasons).
Now, here’s where there was a bit of a conundrum (and the only hic-up in the day)…
By it’s very nature CQB prohibits the amount of fully exposed target opportunities and while the staff heavily emphasised the preference for ‘centre of body mass’ shots and ‘no head shots’ naturally the head is often the only part of the body which become visible in this sort of simulation!
Simply by random chance you ARE going to accidentally make a head shot even if you aren’t trying to – defy anyone to say they didn’t – I certainly did! The plain fact is, due to darkened rooms how would you know a lot of the time? (— Note to self: Erm, take a torch! —)
…The issue of limited target exposure aside, what made this such a contentious issue on the day was the baffling choice made by many of the players NOT TO WEAR FULL HEAD PROTECTION! Yes, despite this event being clearly advertised as a indoor CQB airsoft event approximately 75% of the players on the day opted for the ‘cooler’ polycarbonate ballistic glasses eye protection…And maybe a hat!
I personally opted for full helmet, goggles and lower face protection (which earned me some derisive glances)…
My goggles are the perforated steel plate type of ‘mesh’ googles and not the less safe wire mesh goggles – though I did take my hardy Bolle polycarbonate double-layer eye protection, but in the end I was concerned about ‘fogging’ up so went with the less safe mesh. I noticed that Spider chose to wear mesh goggles and a mesh lower face protection as well, and also had a handy head mounted video camera to protect his bonce!
At this point I could write a huge diatribe about the whole ‘full face protection spoils the realism’ and ‘it’s not paintball’ arguments made by some airsofters regarding full face protection….But guys, THIS WAS CQB! Headshots will – and did – happen, I know because one of the things about wearing a helmet is that you hear the head hits like a snare drum being played on your head and I had a virtual military tattoo being played on my head at times!
Headshots – a lesson learned
As if to stress the point even further, I was involved in an incident which perfectly illustrates why head-shots can happen even though there is a ‘no head shots’ rule in place. As I say, head shots can happen purely accidentally but more particularly in the case where you are dealing with a darkened room. Putting fire into a darkened room without illuminating a target (…oh, I wish I had brought a red dot and a torch…) is something of a necessary evil at times – you want to lay down suppressing fire but you may only have the vaguest notion of where your target actually is (judging by the direction of incoming fire).
Now remember at this point that the defenders in the darkened room have the advantage – as attacking from even a low lit room means that you are silhouetted against the doorway every time you pop out to take a shot!
Because I had good head protection (LOL) I popped my head out the doorway more than I perhaps should – in fact on a number of occasions I moved across the open doorway laying down fire as I went…And I got a hit, a head shot! Du-oh! To which the recipient shouted ‘no blind firing’!
A bit annoying as THEY had the tactical advantage in that they could better see me than I could them – and I must have been clearly visible crossing the doorway as I fired!
— Discuss this situation! (The moral could be to only fire at positively identified targets BUT this is difficult in the frantic situation of CQB and without illuminating the target – and in so doing giving away your position in return. Maybe clarify the ‘suppressive fire’ rule so everyone understands the difference between ‘suppressive fire’ and ‘blind firing’? Though I suspect the guy was just annoyed that I hit him!)
Conclusion – emphasising the positive
Now, I’ve gone on far too much about negative sounding isolated events – but hopefully you will understand that there are ‘positive’ reasons I included these incidents as they highlight some of the challenges about playing CQB – a very difficult game format. However, I have to balance these with a whole day of enjoyment and good play.
The Centurion staff did an amazing job, they were friendly but firm about discipline (a good thing) and were very ingenious in their game format development. Saying that this was the first time they had done this I think they really have to be commended for running such a well organised and fun event!
I really hope that they think that the event was a success and decide to run more – and not just because having a airsoft event at the bottom of my street is ‘convenient’ for me! If I had journeyed to this event I would still have thought it very much worth while. So thank you very much Centurion Airsoft and also a big thank you for the owner of Scarborough’s MAP for making the venue available.
SO – now to the traditional pros and cons:
- Perhaps not advertising/emphasising the ‘advantages’ of full head coverage in a CQB event so that potential players can make a more informed choice about whether to wear it.
- Not marking ‘safe zone’ with signs (just as a visual reminder)
- Not organising an alternative mini-competition for the long-arm shooters while the pistol comp was going on (those not involved with the pistol comp were getting restless due to the length of waiting)
- And that’s it! 🙂
- Well and courteously run event.
- For your £20 (walk on) fee you got a a bacon butty and cuppa before starting and a bread and stew lunch! Terrific!
- Very sporting fellow players – as far as I could see everyone took their hits! Excellent.
- No arguments – not one ‘it was a hit’ – ‘no you didn’t’ nonsense (again this was due to good event management, well done Centurion).
- No-one was sin-binned or sent home (I probably came closest by my unfortunate head-shot on the Marshal)…Oh dear!
- Very enjoyable and ingenious game – I particularly enjoyed the ‘bomb code search’ game.
- Just the right amount of players, it could have so easily be over-congested
- Very good venue – small, but an interesting set of rooms
- Very friendly and entertaining set of fellow players (Spider was on his usual great form)
- There were proper toilets – hurrah!
- BBs were on sale.
- …Oh dear, I could go on and on…
Bottom line: Bloody good day and I’d definitely do it again! Highly recommended – 7/10.
WELL DONE CENTURION AIRSOFT!
And finally, just a few ideas for whatever they are worth…
– Portable cover with ‘kill house’ boards: These are free standing portable boards – about one player wide – that can be moved about by the staff to vary the cover in the ‘kill house’. They are particularly useful for modifying ‘bottle necks’ by providing additional cover just inside doorways and in the middle of large rooms.
– CQB timed target clearing mini-events: One idea that could have been used for the ‘long arm’ shooters while the pistol shooters did their thing would have been a separate ‘steel plate’ or paper target course through a few rooms. Timed target course for room clearance techniques.
– ‘Hostages’ scenario: A few designated people could have acted as hostages – shooting a hostage would have resulted in the attackers loosing a player. More than two hostages killed would mean a win for the defenders.
– CQB tactics mini-briefing: Not a training session as such, but some ‘useful hints’ about good CQB entry techniques for everyone at the beginning.
– White board availability: Sounds daft BUT it might be useful to have a large white board available in the safe zone to illustrate game rules and job down ideas, techniques and tactics.
And now the vid as promised!