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Gameday report: NAA 14MAY17
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After a very long hiatus we are back. I’d like to pretend we were off doing exciting stuff, covert ops, solving the energy crisis or maybe finding a cure for stupidity. But just mundane everyday life I’m afraid. that’s what happens when you get old…

Handsome as ever…

Our first get together of 2017. Off to a very sunny Northern Airsoft Alliance at Dishforth, near the A1/A19 junction. Met by loads of buddies from other teams who fate had brought out as well. Since we are now scattered across the north east the venue is an ideal meeting place. easy access and not too far to travel for any of us.

We met up in the car park for the traditional “where is the damn thing -I’m sure I put it in the boot” pre-amble and immediately it was obvious the amount of work that has taken place at NAA since were last there (although that was quite a while ago if we’re honest). One of our old suggestions was moving the safe zone and office to allow some more of the structures for games and they have done exactly that (from our suggestion I am certain). There are now purpose built shelters adjacent to the car park for the safe zone, seating areas, tables and a decent size office for signing in and selling you all manner of airsoft related goodies – at decent prices to! (yes, well known large multi site operator we’re looking at you)

The rest of the site has seen similar amounts of hard work. There are far more cut -throughs in and around the 2 bunker complexes. The structures dotted about have received some love and attention, and many of the bunker buildings now have internal partitions or barricades.

So to the games!

First up as always athe safety brief. Now on occassion the safety brief can be a bugbear of mine. Either glib and paying lip service or overly long and complicated to the point of unintelligible. Happy to report this was neither. Succint, to the point and covering everything needed to ensure good fair and above all else safe airsofting.

They actually all listened for a change…

The players were a good mixture of obvious regulars, a few complete newbies, and some like us not regulars but played plenty before. Quickly divided up into 2 teams with armbands (something I’m divided on, I understand why we use them but I love the chaos of having to remember who’s on your team sometimes and seeing what I can get away with). The first game was a long rolling retreat game across the entire site. We defended half a dozen positions sequentially with our spawn retreating further and further back. The attackers had a tough job, some good teamwork and communications meant we covered their limited lines of attack well and made life extremely hard for them. To their credit they kept coming – it must have been tiring in the heat and the sun to keep respawning and trying again.

They shall not pass!

The objectives were enhanced with a siren system in each structure – once they got a player in and set it off that base was captured and we had to fall back. Have to say the small Ares VZ I’m running at the moment was excellent. Sensible fps for CQB but it maintains a decent range and accuracy given it’s short barrel length, very agile as well.

It was hard going trying to keep up defending so I can only imagine how hard it was to maintain the momentum attacking. There were some great long range battles across open ground between the 2 bunker complexes with some good hit calling witnessed on both sides. The CQB in and around the bunkers themselves was fast, frantic and sporting. Didn’t witness any overkill which is always good to see and the odd burst of auto fire quickly followed by a quick “sorry mate” as they switched to semi. (It happens, we’ve all done it-be honest)

pew pew pew…

Having finished at one end of the site having been eventually and inevitably over run we had a game centred around just one of the bunker complexes. A simple capture real estate style game. 6 Bunkers arranged in 2 rows of 3. Each team starts either side with a respawn point set back and at the end of 20 minutes who controls the most undisputed bunkers wins. In all honesty I’ve still no idea who won. Was close fought and fast paced though, great fun and lots of pyro!

Lunch was catered for by the site. Orders taken when you sign in so you get your choice of a local fresh pie plus some snacks and cold drinks, all in the game day price. Small thing but always good to get! The new (well to us anyway!) safe area is great to relax in. Plenty of room, decent toilets and close to the cars for those inevitable trips back and forth…

After lunch we headed straight into a “move the VIP” style game. Again the whole site was available to us as the team tasked with moving the high value target. My suggestion we shoot him straight off and call it a draw didn’t seem popular so we got down to it. Trying to make ground through the bunkers was a nightmare. We seemed to draw fire from every direction and only some hard work flanking got us some progress. The open ground was no easier. With the defenders able to site back in the next group of bunkers we had to gird our loins and just go for it to get to the next piece of cover. We eventually made it to the ends of the site, but it was hard work. The last few areas seemed to be teeming with defenders. The last dash to get the VIP into the last building was a good fast dash under fire. Exciting stuff!

The last games were an assault on a bunker complex, the objective being to set off the sirens in each bunker as the team advanced. Over a smaller area than some of the games had been this lead to concentrated firefights as teams had to assault inch by inch dashing to each next piece of cover as the opportunity presented. This sapped the last of my energy on a warm day and having spent my last respawn I watched the opposition clear out the last few of our defenders, always good fun to sit from a decent vantage and watch the action sometimes – see the end of the video below! (banter notwithstanding!)

If I do have a suggestion from this game day it was at this point I realised just how hard it is for games to flow with players having the ability to shoot through tiny murder holes. It really is virtually impossible to do anything but stand there and get shot. Only by endlessly acting as a decoy and respawning about 20 times until the defenders were just watching me was one of our team able to close and drop pyro in. With players able to close doors on bunker buildings it quickly becomes dispiriting and makes the games stagnate. I think that either stopping the doors from closing or blocking some of these holes would help the games run faster and keep momentum up. Only a small thing and in no way spoilt my day!

One way to do it..

All in all, a cracking day. Not only did I find my enthusiasm for a good days airsoft renewed after a bit of a break but the consensus seemed the same on both teams.

Thanks all!

Great to see the lads out from various teams we know, shout outs to The Einherjar & Wasps. Finally huge thanks to Will and all of his marshals who even seemed to remember us. They made us feel most welcome and ran a slick and above all fun day. BZ all round

Bit of video, although camera issues and operator incompetence limited how much decent footage there was – gives a good idea of the site though!

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