Posts Tagged ‘Raptors’
Great to get together for a weekend again, obviously we take preparation very seriously with nutrition and hydration featuring highly on our list, so Saturday night went like this…
The following morning we set off back up to NSC at Boldon. First time out in a while again for us both. The hazy morning mist and post BBQ & beer fugue quickly gave way to a day full of heat and pyrotechnics…
First up, it was great to see some good numbers and plenty of young players getting stuck in. They certainly seemed to enjoy the day and I always like the general friendly atmosphere there from the players as well as the marshals.
A quick top off with pyro from JackRabbit who has a good selection available on site now, and a good briefing as always, and off we went into a battle through the garages and cottages for those that know the site.
Essentially a linear series of broken down buildings with fields to one side and a disused factory to the other. It makes for many angles of fire and some great fun lobbing pyro at each other with frantic dashes (see the youtube vid below!) in between. All in, a good way to wake everyone up and get the new players involved in the thick of it early.
The next game was a much longer game involving a rolling defence through a series of buildings culminating in clearing some of the bunkers. For the gaps in between the buildings you could really tell summer has arrived with the foliage providing some excellent cover (and hiding places for defenders).
Once up to the bunkers it is incredibly difficult to make ground into them at first, but once a foothold inside is made they tend to fall in short succesion. It does make for some very different types of play as you move from broken down shells of buildings, through deep foliage, fields and trees into frantic cqb in dark limited bunkers. Something for everyone!
The mortar system used in this game was good as well, as suposedly random times and locations the attackers would be subjected to a mortar attack (marshal lobbing pyro) until the moratr was put out of action
After a welcome stop for some lunch, we headed out to play the same game reversed which is always good to see for attack/defend type games giving everyone an equal opportunity to experience just how hard assaulting can be. One thing worth mentioning is the pyro rules for the enclosed bunkers. A very sensible 1 smoke grenade at a time limit.
All the players I witnessed seemed to apply it sensibly and it ensured that defenders weren’t effectively gassed out and remained safe whilst allowing some tactical use of smoke to aid breaching.
The last game for us was an Alamo style defend a building on the other side of the site. with only 10 defenders the attackers came thick and fast, and as soon as they had a foothold through the undergrowth protecting their approach it became chaos. BB’s flying every, convinced someone was coming round the corner to get you. Proper exciting fun!
We called it quits there for the day and began the long haul south, with a quick stop to finish the weekend as we began naturally…
Finally, some video from the day itself…
To balance out todays previous bad news it occured to me that we did not say cheers to Stitch me up for their excellent patches we took delivery of at christmas.
They do loads of work for airsoft teams and I’ve yet to hear a single bad word about them. Our’s was certainly delivered promptly and in great packaging protecting the patches – at a very reasonable price! You can check out their facebook page for loads of examples of their work and they’ll do batches large and small…
Well done Swamps for picking them!
BZ
Some of you may have noticed a marked increase in the output of Raptors social media pages of late. Both twitter and Facebook.
I would love to say this is because Swampy and Spider have become more knowledgeable and conscientious about publishing stuff, but lets be honest it would be easier to get a noob to take their hits at Ground Zero than that.
It’s all down to the enthusiasm of previous contributer MilGeek who has started penning (should that be keyboarding?) upon our pages. A long term airsofter and self confessed old fart (probably why he fits right in…) for those who don’t know him we heartily recommend his own pages on airsoft, military history, modelling and computer gaming. You can find him over on the MilGeek Blog and his spin off pages chronicling his modelling past times. (No. Not that kind of modelling you filthy minded…)
We’re sure you’ll like his stuff and he shares a fun first ethos like us, has a penchent for Ruskie gear, for those that can recognise him he’s has already appeared in our vid for Centurions CQB game at Scarbrough and written the report…
Welcome aboard buddy.
The eagle eyed amongst you may have noticed a new page above on the menu – The Armoury. It will be the home of gear and gun reviews. Unlike most magazines or popular sites we do not get free (or even cheap) gear , we’re not sponsored, and like every other player we have to shell out our hard earned for our Airsofting supplies. So you can trust us!
Having said that, if anyone wants to send us free gear we’re totally for sale, and utterly without morals.
Beauty and the beast this one…
Beautiful weather, the best for ages, as we tried another new site. Gunho in Guisbrough, near Middlesbrough. It’s a site I’ve been trying to get to for ages as it’s so close and eventually all (both!) the Raptors made it.
They’ve got a a great location, laid back from a main road by a couple hundred yards it’s nicely out of the way. No neighbours to disturb and plenty of space.
So after the usual tarting about, sorting kit in the car park they eventually assembled a good crowd of about 40 including lots of 1st timers. These were fairly easy to spot for the bright hoodies and flourescent trainers. The safety brief I’m afraid to say was dire (really bad, the worst I have ever been at). There was some mumbling about taking hits and keeping eye protection on and that “fps for bolt actions was high”. Nothing about safe zones, or how to clear a gun, the marshal even had a safety brief sheet to read from which he ignored… Now I know that experienced players shouldn’t really need telling, but for the young newbies there (and there were lots), in their best hoodies, faced with rows of guys in full camo, tactical gear and fancy weapons they really needed a good loud authoritative and above all comprehensive safety brief. Not a great start.
The first games were attack/defend type games. It’s at this game brief we discover “don’t go too far the paintballers are over there”. Now whilst I’m not as fervent anti-paintball as some, having both on the same site, at the same time with vague boundaries worries me. Anyway, the game ran well. Defenders only had a single life, attackers unlimited. It’s a good type of game to get going with as it gets everyone involved. Although giving the defenders 2 lives makes players more willing to get stuck in a bit. (I should also add I reaped the benefit of stripping down and cleaning my L96. Straight, consistent, accurate. Easy to be awesome with such a weapon at my disposal). As only fair we swapped ends, although when we attacked with the Einherjar lads the game did seem somewhat shorter… 😉
The day developed into some scenario games based on moving, capturing or discovering a bomb (shiny blue metal case) and getting it to the enemy base. The first of which gave us a run round the far end of the site. At this point you discover the sites best aspects, beautiful old untouched woodland. Fantastic even at this time of year with cover, some undulations to creep about it, and plenty of hiding spots. As we regrouped at our base having first grabbed the bomb we made a concerted move to get to the opfor base. I went scouting ahead for out bomb carrier, clearing a path, and pulled off what can only be described as an awesome shot, a one shot kill, on a target moving between cover some distance ahead. Only marginally reduced in it’s awesomeness by the realisation that he was on our team… With time running out fast we launched a co-ordinate attack on the enemy base as they cowered inside, falling short by some 20m as time ran out. A moral victory none the less.
After lunch we launched into some more objective based games. The woodland really is great, perfect for airsoft, and we got to see even more of it as the paintballers cleared off having spent fortunes on ammo…
The first game of the afternoon involved medics. A good way of opening up the site and encouraging players to look out for their mates. Two things struck me here. First up, it’s great to see so many young players getting involved. They are the future veterans after all. But if the site can run paintball on the same day and supply camo overalls to those customers why not the airsofters? It really is annoying when having just crawled to a perfect sniping spot where I know they haven’t noticed me when a gaggle of young lads in bright blue hoodies (and I do mean bright) mill about asking you which way to the enemy. Not their fault and I try to be encouraging but sometimes you really feel like shouting piss off…
Next, organising games. Medic rules are great, and need bleed out options for when a medic isn’t coming. But simply dumping a dozen players immediately in the rear of a team that has just cleared and checked it’s rear really isn’t sporting. It’s bloody annoying.
The last game of the day involved pegs. It actually ran really well, and hooking up the raps and einherjar paid dividends as we subtlety flanked then stormed the opfor base, pinched all the prized pegs, shot a few more of their players coming back to their base thinking they were safe and had done well having grabbed a few of our pegs only to have them removed and returned. Team work pays off, and there was an object lesson. We are not the fastest, or have the most expensive systemas. But play as a team and communicate and it works…
The only way to finish the day appropriately was to bask in the glow of the beautiful evening sun and our victories at the pub down the road. All in all a good days airsoft.
Over a beer everyone seemed to agree the overall rating for the day was good, but disappointed a bit that it wasn’t great. Gunho have a great site, some of the best woodland going. The have a great location where they can build and a good safe zone. But the briefings and organisation were lacking on the day. I understand speaking to the guys that it wasn’t the usual marshal briefing. I understand it happens, but as they say “We have a dedicated staff of enthusiastic Airsofters with over 10 years experience in the sport”. Which means you know what happens with a lot of new guys and no clear directions. I also felt the day suffered sharing the site with paintballers. We all visit sites which get used for both – but not at the same time. It would allow them to give the hire guns some camo, and increase the number of marshals if only one activity is run at a time. I know it’s a financial decision ultimately, but with 40+ airsofters at around £20 a head (more for hire guns) plus sales of ammo, gas and pyro it’s not as if the airsoft was an insignificant activity on the day…
Enjoyed the day, great to see the lads out, and some fellow airsofters we hadn’t seen in a while – Definitely coming back, but would think about timing next visit when only airsoft is on.
A welcome return to Airsoft for me, after a Christmas break of 4 months!!!
The planned trip to Otley saw us arrive amid melting snow and patches of ice.  One of us early and one of us late ahem…. A good turn out with a first in Airsoft for me, a large group of voucher users.  F+O have used the Groupon offer system and the result was at least thirty players the vast majority of which, if not all, were first timers.  A good idea and a way of inexpensively introducing new players to what can be or at least can  be perceived as an expensive hobby.  Again another good idea was the hire gun users being loaned a tac vest as part of their package another way of making new players feel more included in the ‘geardo’ feel of things.
So into the game brief, which we mostly missed, and another turn up is the handing over of control of the site from owner Jamie to a couple of his regulars badger and erm sorry if forgot the other guys name. Â Still the instruction, safety and advice was delivered well and with more experience will only get better.
First game saw us defending bunker hill at the far end of the site. Â Same as last time, although with no greenery, it was a bit of a turkey shoot but none the less a good warm up? Â This part of the site is cracking with undulations, sand bags, holes, ridges and recounts. Â More work here would make an excellent ville.
Second game, the ambush, saw us attacking down hill towards a known choke point to spring an ambush and fight our way throu with our VIP. Never knowingly undersold or outflanked, the raps were justly done in just so a fashion. Â An excellent bit of sneaking by the enemy saw a lone gunman through our lines to fire on us from behind. Â Well played fella. Â Sorry I didn’t catch your name!
Third game was a tricky setup given the number of new players. Â Three teams split up, one to take the VIP to a meet with thesecond, whilst the thwe’d us were hell bent on interdiction.
All went well until game on when all hell broke loose with bb’s flying everywhere! Not quite as the marshals intended however a cracking game with a couple of damn fine nerve shredding hits for the oppos when spider slotted them from deep cover. Â Never knew what hit em, till he stood up and laughed at them.
A break to the safe zone up the previously mentioned big big arse hill saw the raps nursing a couple of injuries (paggered more like) and an extended lunch break was had. Â Good to catch up with my mate and talk about all things Airsoft. Like my shiny new ascu2 installation on my G3!! Cheers to mick and sneak and all in the chat for talking about it. Â Works a bloody dream!
Post lunch was reverse of the morning and saw us attacking bunker hill. A hard climb and a fair old stalk for not much offering but a good game none the less with the new guys starting to push hard and make a go oF it.
Finishing up at the car park again the raps knocked it in for the day and headed home. Â All in all a really good day.
Again Otley is hard work, muddy but a really good site. Â Am looking forward to it being full and hosting site wide games hopefully in the future.
Anything I miss spider??
Well, what a weekend. Plenty of highs and lows, and certainly eventful!
Mrs Swampy put up with us both burbling on for an entire evening the night before as we loaded up everything we could think of taking…
We set off heading south to our first stop of the tour. Action Hobbies. I’d arranged a pair of MP5PDWs to be waiting, I’d been looking at these for a while now and well, since they were in stock and we were passing!
A warm welcome from the guys there, especially considering they were in the middle of building their new shop area and not really open to the public. Should be good when complete, plenty of space and certainly looks like business is booming. Certainly deserves to be, several times this year I’ve found their website to be the only one with decent stock levels as opposed to lots on offer on other websites only to be found to be out of stock and no date for restocking (yes it is a pet hate of mine). Anyway, a brace of full metal (and solid feeling) CYMA MP5PDWs into the car and off we sped across Milton Keynes to our next stop.
Bletchley Park
Home of the codebreaking effort during World War II. I’d wanted to visit here for a while and you know, since we were passing!
As probably befits its clandestine history it’s a fairly discreet turn off into Bletchley. It has a rich history and its origins are fascinating. It became home to some of the most brilliant minds of its day as they battled the Axis cryptographic services including the fabled enigma machine. To even begin to summarise it’s contributions to the allies would be to do a disservice somewhere, far better you have a look at their website, or even better check it out for yourself! (I also recommend a good read such as Station X), you can learn about the men and women that gave us such marvels as the Bombe and recently recreated the world’s first operational computer – The Colossus
We had a cracking few hours wandering the hallowed huts and there are plenty of exhibits that until fairly recently were largely forgotten and ignored (The restaurant in Hut 4 also served lovely pasties and ginger beer!). Just looking at the complexity and ingenuity of the code breaking effort is breathtaking. The only proviso is there is obviously a lot of restoration work still underway and a few huts were closed off – all for good causes I am sure!
Of particular interest to me personally was the history of HMS Bulldog and her part in obtaining “The Lootâ€. I served part of my time on her modern namesake as an RN Officer where we remembered the actions of our predecessors every year. (The cinematic historical travesty U571 is not an accurate portrayal….)
This inconspicuous little establishment and the men and women who worked there in utter secrecy played a vital role in the Allies eventual victory. it can be argues that without them Britain would have starved as the wolfpacks cuts us off. It seems strange walking around them that the minds at work in these little huts were one of our greatest weapons… Whilst we always must remember that history was not played out with the benefit our current sensibilities and morals, it does seem shameful the way we treated a man who did so much for us.
(Footnote to Bletchley Park – Since our visit we have read of the sad death of Tony Sale, one of the founders of the Bletchley Park Trust and the mastermind behind the successful rebuild of Colossus. Without dedicated people like Tony our historical knowledge would be far less complete, and a lot more boring!)
Onwards to Battle
We hooked up with the Misfits at a suitable hostelry just before GZ and landed on site together. Fortunately we managed to get base camp erected before the rains forecast for the Friday turned out to be torrential monsoons!
The heavens opened and given the camp site is a riding field for much of the year the inevitable Glastonbury conditions soon occurred. The roads were soon requiring the attention of several tons of urgently acquired gravel and with the back breaking efforts of the marshals some semblance of a road was restored.
I took the opportunity for a walk round the safe zone, having a stroll round the Zero One Marquee which seem to have plenty on show, and the boot sale, where plenty of players had second hand kit for sale.
Unfortunately for me at this point I decided on some rigorous testing of the portaloo facilities due to a digestive system failure. In an attempt not to waste the airsofting opportunities I retired very early and felt sorry for myself. I believe that in my absence and despite the conditions a good time was continued to be had by all as they had merry games such as “watch the shop flood 
Saturday kicked off with better weather and the usual GZ style with a safety brief and then the teams depart to their respective bases. There’s obviously been a lot of wok since I was here last as the structures have become more substantial and more atmospheric. GZ have also increased the gaming area to the west with a serious amount of woodland ideal for creeping about in now in play.
We started up at the well known check point Charlie and spent most of the morning in either setting ambushes or hitting Delta near their base. Hanging out with our old friends the Misfits we managed a couple of fantastic well timed attacks and covered a lot of ground.
I had a slight hiccup when attempting to flank an enemy junction through the thick undergrowth I found myself next the Fort with an unprotected open doorway. I then spent a tense 30 mins sneaking about in the dark ground floor shooting anyone who came in and listening to the Bravo forces upstairs calling for help on their radio as there were “loads of enemy†below. I’ll take it as a compliment lads!
The day gradually wound on to a ferocious firefight over the village for the close of play, with a three way battle and a never ending stream of dead walking out. I estimated at least 100 Others piled in and similar from the other teams all in a small tight area. The noise and charges were epic!
Once we finished for the evening I must admit the dodgy stomach and lack of proper food and fluids took their toll on me, and I made my excuses for a quiet evening again.
Overnight I discovered that because the Others had completed the most tasks and launched the most nuclear strikes we were naturally last in the points stakes. (as always!)
Sunday kicked off slightly later and more humid. This time we started from the very exposed Burrows site and were immediately hit by both teams at once. It was during this battle I experienced what must be acknowledged as one of the problems of GZ. Hit calling. Whether it is the high proportion of younger players, or the fact that people only play there one a year I don’t know. But after realising no-one was going to call a sniper rifle hit I stormed a postion with my pistol. The first 2 guys sportingly called it with a fair degree of surprise, but a younger player laid in a bush with his back to me was a different story. Completely unaware of my approach I got to within 18 inches of him so decided a single shot to the assault vest was sufficient. He turned to face me and started to bring his AEG up so I shot him again in the front. Only to be asked “what I was doing?†Needless to say I shot him again, this time on an unprotected arm whilst explaining “waiting for you to call your hitâ€. I was told he “wanted to see who it was†shooting him. I tactfully explained it makes no difference if you’re hit and you should call it, and shot him again for good measure.( Somewhere he could definitely feel it). It was obvious he was sure it was friendly fire and he was looking to avoid calling it. Things like that really ruin the event, as you can’t help but think “well if they’re not going to call it…†it takes a real effort to keep yourself honest after something like that.
I should add it’s not a situation limited to GZ and I’ve seen it at other big games with lots of players who don’t know each other, and whilst the marshals do their best,(even catching the guys who decided no hot pyro didn’t apply to them as they rained smokes onto my position!) with 1700 players it’s always going to be tough.
I got stuck into defending our base and before long several hours had passed. During my next spell in the dead zone my radio battery died, and between that and a renewal of my stomach ache I beat an early retreat to the campsite.
Overall, I had a great weekend. It’s always good to get the Raps together and we had some great stops. Fighting alongside friends such as the Misfits is always enjoyable. Personally I could really have done without feeling poorly which hampered my socialising and I missed out on saying hi to so many people. So best wishes to BattleTec, Legion, and anyone else I meant to see!
Finally thanks to H and his merry band. The marshals really do work hard to lay on what is a massive festival of airsoft now. Hopefully they know it’s appreciated! next year with some luck I may be in better condition to enjoy all of it!
So both Raptors made their way across the dales to darkest war-torn Staffordshire for First and Only’s Merc Day at Anzio camp, Leek.
The plot was staged around the area of a African conflict zone and we had chosen to play as the local Africans. Rather than a standard “run and gun” day, this was intentionally pitched as requiring role playing, indeed there were 20+ role players from amongst the F+O regulars and marshalls playing character roles from UN medics to engineers rebuilding the collapsed state infrastructure. We tried to support the role play by dressing the part!
Photo courtesy of Jamie, WASPs, as I left the camera at home!
The other players were formed into 3 teams of mercenaries whose objective was to make money! Either in the form of cold hard cash or Gold bullion which started out life in a bank being protected on a rota between the 3 PMC teams.
The day kicked off as usual at F+O with chronoing of all weapons to be used, including sidearms. I always applaud this mainly on safety grounds, but also for fair play. It provides a much leveller playing field for all concerned. Even better was the improvements on the method from my last visit to Anzio with results being taken as an average of 3 shots and several chronos being used for any suspect guns to account for any spurious readings.
The briefs were comprehensive with a safety brief first, and then the scenario brief for the day. Getting 200 or so players to the right place and on time is like herding cats so well done for getting the game to start on time!
Bongo was the designated team leader for the Africans as we set up in our home building, and he set out his plan. Go forth and cause chaos! The whole team did this with exuberence, happily getting into the role play aspect I saw everything from players trying to sell christmas decorations to wandering security details, to drugs sellers and a drum band with spontaneously started following some mercs about. Our first real encounter was as a sightseeing VIP escorted by a PMC team came past our home. Obviously not happy with all their weapons outside our house a group of Africans soon gathered and shouting ensured! Fatman from the Wasps took this opportunity to get close enough to lunge through the protective cordon and stab the VIP… bad luck for his guards who I’m guessing didn’t get paid…
From then on the stage was set. We generally enjoyed ourselves harrassing hapless PMCs who were wary of shooting unarmed civilians and incurring the wrath of the UN inpsectors (a 20 min sin bin/investigation) and pretty much had to take it while we wound them up. We put up posters on their buildings, tried to wander in their security cordons and basically made a right pain of ourselves.
Things got more “serious” after some ingenious africans liberated large quantities of gold and money. The merc onslaught became merciless as they realised Bongos warriors had not only found him chairs from all over the site but gold and cash! Some frantic assaults on our base meant all the BBs saved earlier were rapidly expended.
The afternoon progressed getting ever more frantic with assaults on the merc bases and some great taxi driving by Jamie from F+O in his landrover ferrying Africans direct into the middle of firefights which was great fun, although you had a limited life expectency on bailing out in the midst of open ground and flying BBs.
Come the evening the raptors stopped for some proper food having run nearly all day on adrenalin, and realised just how knackered we were. It was testament to a fine days airsofting that neither of us realised just how hard we had run, pushed, hid, shouted and laughed in a great full days gaming.
High Points.
Giggling like school kids as we stood behind the Landrover preparing pyro to take out the engineers and their security details we’d been waving and smiling at seconds before
Low Point
Getting absolutley shredded in the knee which left me hobbling for quite a while (and then listening to the other teams comms as they congratulated each other on doing it) – but a tiny hiccup in an otherwise great day.
Overall, the level of commitment to the role play side of the day made the event. The preperation and work by the guys at F+O and especially those who agreed to role play characters made it easy for the teams to get into the scenario. Far more actually happened in a long days softing than I could hope to remember – One of the best days I’ve had for a long time.
Big thanks to the role players, the player marshalls, all the fellow players (nice to see the WASPs again!) – African and merc alike, and our illustrious team leader Bongo. You all made it a cracking day.
I’ll certainly try and make the next one.
+++UPDATE+++
Almost forgot… best line of the day to the desert/tan team…”watch your six… he’s got a banana!”
+++ Swampy Update+++
Couldnt agree more. Was a great days shootin. Made a complete change from milsim/ woodland/ speedball type games and was all the better for it. With a pistol in your waist band and a fist full of pyro you had to use guile to find  your way to your objectives and adapt when you got there. ‘Go hire the engineers’ ok so off we went. Couldnt get near them werent allowed to talk to them so we pyro’d them instead plus about a half dozen PSD troops hehehe awesome. Cant wait for the next themed day.
The rumours are true…. Well, partly. The screaming budgie that was thought to be crashing and burning has appeared to be just slightly singed.
In 2011 a crack airsoft unit was disbanded for being so damn good everyone wanted one. A few of these men promptly escaped from a maximum security forum to the airsoft underground. Today, still wanted by the many teams, they survive as airsofters of fortune. If you have a problem, if no one else can help, and if you can sober them up long enough, maybe you can play alongside the Raptors
Due to an understandable exodus of (the less committed – ed!) players for newer shiner teams the CO took the hard decision to disband the Raps as a regular airsoft team rather than let the proud name limp on like a prize fighter beyond his best.
However a mysterious and foolhardy duo found the ethos and camaraderie just too hard to let go. The never say die, fun first, worry later, all in it together attitude is a hard one to give up. So the resistance has gone underground. Unpredictable at the best of times, now elusive, certainly sneakier and possibly even more resistant to common sense than ever. They continue to play independently whenever they can, and will still write rubbish on here for people who should know better to read, but when teamed up a disturbing yet beautiful transformation occurs… they become Raptors
Spider and Swampy. The Raptors – Still resisting common sense and good taste