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Game Report: Centurion CQB 3 NOV 13
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A very warm welcome to our new contributor! We’re happy to have MilGeek give us his review of a game day we both attended recently. A cracking write up of a great day I had playing alongside him. Make sure you make a visit over to his regular home at the MilGeek blog for all manner of gaming, modelling and military history as well as airsoft. If you’re eagle eyed you can even spot him in some footage we put together of our visit to Centurion CQB. You can find the vid link at the end of the post… Enjoy!
-Spider

+++TX MilGeek+++

First of all, I must thank Spider for giving me the opportunity to submit this game report as a guest writer. It’s rather nice to be trying out new surroundings!

Event: Centurion Airsoft’s’ first CQB ‘tester’ day
Venue: The Military Adventure Park, Scarborough, North Yorkshire

Something of a pleasant surprise, that very nice chap and airsoft aficionado Spider alerted me to a CQB event being run in Scarborough by Centurion Airsoft. Well, as the venue was virtually at the bottom of my street – sort of – there was no excuse for me not to join in.

In fact, I had been planning a return to airsoft for some time, it was just fortuitous that Centurion managed to secure a temporary indoor site at the town’s Military Adventure Park (which usually runs laser quest games). Centurion described the event as a ‘tester day’ to evaluate the viability of a game run in a relatively small building – which turned out to be the old outdoor swimming pool admin and changing rooms!

MAP CQB venue, Scarborough

Drawn from memory, so probably not 100% accurate, but this diagram gives you some idea of the layout of the CQB venue at the MAP. The ‘red room’ is the main point of contact and the main bottleneck.

This dilapidated building is quite compact but is a bit of a Tardis as it consists of a maze of small rooms which filter into the large changing rooms – most recently the building has been used for Zombie Apocalypse games (hence the rather unnerving ‘blood’ smeared walls). Centurion Airsoft secured the venue for this one-off trial event and the building was just about right for short format games for about 20-26 players, any more and the rooms would become too congested.

MAP CQB venue, exterior

The only playable exterior entry was this side entrance – the majority of the action was conducted inside the building and AEG’s were prohibited anywhere outside the designated safe zone so we didn’t freak out the locals!

Game Formats

Obviously, long format and complex ‘mil-sim’ operations were not perhaps appropriate for a site of such limited space. The limited number of rooms available to us was just not great enough to afford varied locations as we used all the available space for all the games. So, shorter ‘attacker/defender’ type competitions were organised, such as ‘free the hostage’, ‘escalating attacker’ and – a very ingenious – ‘find the bomb code’ game!

The ‘escalating attacker’ was ideal for a limited player situation – everyone but two players defended the main room and the two designated ‘attackers’ tried to ‘kill’ defenders in order to convert them into attackers. EVentually the balance of numbers would turn to the attackers favour and defending would become harder and harder.

CQB Find the bomb code game

A win! Yellow team decode the bomb to take the game! An excellent prop and well thought out game – captured ‘defenders’ had to be searched in turn to discover the secret bomb code.

It’s worth repeating that – as a first time venue – this was a ‘tester’ event and some of the games were modified and improved – based on player feedback – as the day went on. But all-in-all the day worked out very nicely indeed and it was a credit to the Centurion staff that things went off so well.

Safety and enjoyment

Obviously paramount importance was given to safety. As a very close quarters game a lot of emphasis was given to the need to avoid head-shots, also firing was limited to semi-auto only with a FPS limit of 350fps (nobody opted for sniping for obvious reasons).

Now, here’s where there was a bit of a conundrum (and the only hic-up in the day)…

By it’s very nature CQB prohibits the amount of fully exposed target opportunities and while the staff heavily emphasised the preference for ‘centre of body mass’ shots and ‘no head shots’ naturally the head is often the only part of the body which become visible in this sort of simulation!

Simply by random chance you ARE going to accidentally make a head shot even if you aren’t trying to – defy anyone to say they didn’t – I certainly did! The plain fact is, due to darkened rooms how would you know a lot of the time? (— Note to self: Erm, take a torch! —)

Illuminating a doorway in CQB

“You want ME to go in THERE?”

…The issue of limited target exposure aside, what made this such a contentious issue on the day was the baffling choice made by many of the players NOT TO WEAR FULL HEAD PROTECTION! Yes, despite this event being clearly advertised as a indoor CQB airsoft event approximately 75% of the players on the day opted for the ‘cooler’ polycarbonate ballistic glasses eye protection…And maybe a hat!

I personally opted for full helmet, goggles and lower face protection (which earned me some derisive glances)…

CQB protective head gear

My goggles are the perforated steel plate type of ‘mesh’ googles and not the less safe wire mesh goggles – though I did take my hardy Bolle polycarbonate double-layer eye protection, but in the end I was concerned about ‘fogging’ up so went with the less safe mesh. I noticed that Spider chose to wear mesh goggles and a mesh lower face protection as well, and also had a handy head mounted video camera to protect his bonce!

At this point I could write a huge diatribe about the whole ‘full face protection spoils the realism’ and ‘it’s not paintball’ arguments made by some airsofters regarding full face protection….But guys, THIS WAS CQB! Headshots will – and did – happen, I know because one of the things about wearing a helmet is that you hear the head hits like a snare drum being played on your head and I had a virtual military tattoo being played on my head at times!

Headshots – a lesson learned

As if to stress the point even further, I was involved in an incident which perfectly illustrates why head-shots can happen even though there is a ‘no head shots’ rule in place. As I say, head shots can happen purely accidentally but more particularly in the case where you are dealing with a darkened room. Putting fire into a darkened room without illuminating a target (…oh, I wish I had brought a red dot and a torch…) is something of a necessary evil at times – you want to lay down suppressing fire but you may only have the vaguest notion of where your target actually is (judging by the direction of incoming fire).

Now remember at this point that the defenders in the darkened room have the advantage – as attacking from even a low lit room means that you are silhouetted against the doorway every time you pop out to take a shot!

Sillouette of doorway from darkened room

Defender’s eye view of one of the main doorways – any attackers coming into
this entry point are clearly silhouetted targets!

Illuminating in CQB

The same entry point, this time illuminated by Spider (attacking). Without a
flashlight this is a big black yawning hole of doom!

Because I had good head protection (LOL) I popped my head out the doorway more than I perhaps should – in fact on a number of occasions I moved across the open doorway laying down fire as I went…And I got a hit, a head shot! Du-oh! To which the recipient shouted ‘no blind firing’!

A bit annoying as THEY had the tactical advantage in that they could better see me than I could them – and I must have been clearly visible crossing the doorway as I fired!

— Discuss this situation! (The moral could be to only fire at positively identified targets BUT this is difficult in the frantic situation of CQB and without illuminating the target – and in so doing giving away your position in return. Maybe clarify the ‘suppressive fire’ rule so everyone understands the difference between ‘suppressive fire’ and ‘blind firing’? Though I suspect the guy was just annoyed that I hit him!)

CQB painting a target

I’d say that was ‘positive target acquirement’ by Spider and his magic torch!
‘Take the hit?’‘Er, yes please!’

Conclusion – emphasising the positive

Now, I’ve gone on far too much about negative sounding isolated events – but hopefully you will understand that there are ‘positive’ reasons I included these incidents as they highlight some of the challenges about playing CQB – a very difficult game format. However, I have to balance these with a whole day of enjoyment and good play.

The Centurion staff did an amazing job, they were friendly but firm about discipline (a good thing) and were very ingenious in their game format development. Saying that this was the first time they had done this I think they really have to be commended for running such a well organised and fun event!

Airsoft CQB entry stacking

Spider’s eye view of my big ass! As you can see I sort of fill the doorway and make a wonderfully silhouetted target for the defenders!

I really hope that they think that the event was a success and decide to run more – and not just because having a airsoft event at the bottom of my street is ‘convenient’ for me! If I had journeyed to this event I would still have thought it very much worth while. So thank you very much Centurion Airsoft and also a big thank you for the owner of Scarborough’s MAP for making the venue available.

SO – now to the traditional pros and cons:

CONS:-

  • Perhaps not advertising/emphasising the ‘advantages’ of full head coverage in a CQB event so that potential players can make a more informed choice about whether to wear it.
  • Not marking ‘safe zone’ with signs (just as a visual reminder)
  • Not organising an alternative mini-competition for the long-arm shooters while the pistol comp was going on (those not involved with the pistol comp were getting restless due to the length of waiting)
  • And that’s it! 🙂

PROS:-

  • Well and courteously run event.
  • For your £20 (walk on) fee you got a a bacon butty and cuppa before starting and a bread and stew lunch! Terrific!
  • Very sporting fellow players – as far as I could see everyone took their hits! Excellent.
  • No arguments – not one ‘it was a hit’ – ‘no you didn’t’ nonsense (again this was due to good event management, well done Centurion).
  • No-one was sin-binned or sent home (I probably came closest by my unfortunate head-shot on the Marshal)…Oh dear!
  • Very enjoyable and ingenious game – I particularly enjoyed the ‘bomb code search’ game.
  • Just the right amount of players, it could have so easily be over-congested
  • Very good venue – small, but an interesting set of rooms
  • Very friendly and entertaining set of fellow players (Spider was on his usual great form)
  • There were proper toilets – hurrah!
  • BBs were on sale.
  • …Oh dear, I could go on and on…

Bottom line: Bloody good day and I’d definitely do it again! Highly recommended – 7/10.

WELL DONE CENTURION AIRSOFT!

CQB in darkness

So, just how dark was it?

Suggestions:

And finally, just a few ideas for whatever they are worth…

– Portable cover with ‘kill house’ boards: These are free standing portable boards – about one player wide – that can be moved about by the staff to vary the cover in the ‘kill house’. They are particularly useful for modifying ‘bottle necks’ by providing additional cover just inside doorways and in the middle of large rooms.

– CQB timed target clearing mini-events: One idea that could have been used for the ‘long arm’ shooters while the pistol shooters did their thing would have been a separate ‘steel plate’ or paper target course through a few rooms. Timed target course for room clearance techniques.

– ‘Hostages’ scenario: A few designated people could have acted as hostages – shooting a hostage would have resulted in the attackers loosing a player. More than two hostages killed would mean a win for the defenders.

– CQB tactics mini-briefing: Not a training session as such, but some ‘useful hints’ about good CQB entry techniques for everyone at the beginning.

– White board availability: Sounds daft BUT it might be useful to have a large white board available in the safe zone to illustrate game rules and job down ideas, techniques and tactics.

Related links:

> Centurion Airsoft official web site

> Scarborough’s Military Adventure Park official web site

And now the vid as promised!

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